Posts posted by Jobber.6348
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Swords skills make me sad
in Revenant
Posted August 19, 2020
All they need to do is give us Smoke Assault period.
It makes no sense that Rev's signature skill bugs out like crazy all the damn time.
Can we do something about this MASSIVE oversight.
in Player vs. Player
Posted August 18, 2020
@Smoosh.2718 said:
If anything bring the rev skill in line with the warrior one, or bring the warrior one in line with the rev one (50% of its damage of course for obvious reasons, since it does 100% more with a boon rip)
Maybe make it a 0.5 coefficient which deals 50% more damage per Boon ripped up to 200%.
Can we do something about this MASSIVE oversight.
in Player vs. Player
Posted August 18, 2020
Maybe it's compensating for the additional 2 boon rip which hits 5 targets?Idk, I can see Break Enchantments being pretty devastating to rip 4 boons from 5 people.
Which Class Fits Best?
in Players Helping Players
Posted August 15, 2020
Thief Daredevil.Nothing else fits.
WvW roaming specs, damage is sooooooo fast and hits so hard.
in World vs. World
Posted August 15, 2020
@saerni.2584 said:
I’d be curious to hear any roamers who run around in celestial chime in to talk about their builds, assuming they exist. It’s a fun stat set to think about.
Running Celestials means coming to terms with the fact that yur build isn't meant to win fights, but outlast fights.
So in the end, it returns to what yu are intending to do in WvW.
If yur goal is flipping/holding camps, Celestial builds with a strong mix of offense and defense will be a great choice as the stats allow yu to sacrifice kill pressure for survivability, and coupled with trait choices, could make yu extremely hard to kill.
If yu aim to gank players, Celestial is pretty poor at doing that other than to drive the opponent off.
Celestial doesn't make yu a 1vX god either since yu are unable to apply kill pressure, yu can't actually force anyone down and take them out while keeping yurself alive.
Playing against skilled players is another factor here : a skilled player will know how to break down a Celestial build after a bit of fighting and will chip yur health down to force a heal before going for the kill.
Best Burst DPS - August 2020
in Player vs. Player
Posted August 15, 2020
Burst =/= Power
See AlsoBuild:Untamed - Quickness Support Power DPSPostCount.Net - Guild Wars 2148849-morning-coffee-0113-10000-club-editionCore Mesmer Build (Open World) - HardstuckBest bursters are any build that can stack that condi up almost instantaneously and let the DoTs do "Bursts per second"It has been this way ever since 2 years ago.
Reduce Healing of Healskills Buff Support skills
in Player vs. Player
Posted August 15, 2020
We do not need heal trait buffs at all.Alot of heal traits right now already outright overshadow actual healing skills.
What we really need right now is for healing skills to be actually worth using again, because right now there are so many healing skills which are so bad because their base healing is bad and their coefficients after the nerf made it worse.
Thief or Engi
in Professions
Posted August 14, 2020
Depends if yu want Power or Condi.
Thief can be played both but Engi's pistol is horrible with Power and doesn't feel satisfying in any way.
Grandmaster herald trait idea
in Revenant
Posted August 13, 2020
@Virdo.1540 said:
so like Ancient Echo, but slower energy-restoration and better effects?
Same idea but functionally, stronger.
Being able to DPS with Upkeep like IO or EtD for 1 drain for 5 seconds is actually pretty neat.
Class struggle to bring new players into the game(PvE)
in Professions
Posted August 13, 2020
They should make every Profession have a Taunt skill , and this Taunt skill increases the player's enmity significantly.To prevent trolling, having additional Toughness increases the strength of the Enmity gain in addition to adding Armor as well as make Taunt skills do more damage.
Am I the only one who is afraid the dragon storyline will just end with Aurene replacing 6 other?
in Lore
Posted August 13, 2020
I'm pretty glad Aurene has grown.
But she has grown way too fast, way too soon.Now I just want her to die before she is used as a literal Deus Ex Machina.
Imagine if she absorbs Jormag and Jormag's consciousness destroys her own, and now Jormag is in control of Aurene's body with the power of 4 dragons and a god inside them.
That would be a great plot twist I think.
Thank god for the dmg reduce patch
in Player vs. Player
Posted August 13, 2020
Anet : I'm going to nerf healing.
What really happened : I'm going to nerf healing for people who previously had mediocre healing, and also double rip for Warriors cos Warriors are dumb lmao.
See AlsoBuild:Reaper - Power Greatswordstaff master vs havoc specialist
in Thief
Posted August 12, 2020
Honestly Staff is better in my eyes because it is unconditional positive bonuses just by having Staff equipped.With the mastery, yu gain alot of bonus Power as well as some Endurance Regen just by having Staff camped.
This also means more Boundings which can also translate into more damage as well as consistent Bounding buff.
If the encounter requires more rough dodgy movements, having more dodges is always welcome over having bars empty needed for Havoc to activate/be optimal.
There is just so much gain in using Staff Mastery that unless yu aren't using Staff as a main weapon, there is no reason not to pick it.
Remove Unblockable
in Professions
Posted August 12, 2020
Unblockable is the only thing forcing builds which stack defenses over defenses to actually not brain dead defense chaining.If unblockable is removed, Bunker builds are gonna get even stupider than they already are now.
Grandmaster herald trait idea
in Revenant
Posted August 10, 2020
Why not a new GM which makes True Nature no longer Upkeep, casting their Active instantly.In exchange, they get +5 pips for 5 seconds.
When are the rest of elite spec trade offs?
in Professions
Posted August 10, 2020
@Blood Red Arachnid.2493 said:Holosmith loses the elite toolbelt skill. Reaper Shroud burns away twice as fast as regular shroud. Tempests get increased attunement cooldowns on overloads. Firebrand loses the instant-cast virtues for their books.
Firebrand has no trade offs, just mechanic alterations.I don't know how anyone can see 15 extra spells as a tradeoff.
Perceived toxicity
in Instanced Group Content
Posted August 10, 2020
Honestly if the player is new and trying to do their best, Raiders won't give them too much trouble.(Though I really recommend newbies to raids to join learning groups)
The ones which Raiders really hate are the fools who :
- Are new
- Refuse to use a meta build despite being new
- Argue with the Raiders after point 1 and point 2 has been engaged and refuse to accept that "no, we are not gonna accommodate yur nonsense" as an answer
- Proceed to whine and cry about how "Raiders are being toxic and never give newbies a chance"
How to reduce this problem?Simple : Record the number of kill each player has on their account.Use the LFG and have a new filter to filter how many kills yu want or expect yur party to have achieved.
How did you choose your main?
in Lore
Posted August 10, 2020
Necromancer for me.I liked the whole Minionmancer idea until I found out it was pretty meh in high level content.
Then I found out that Power Reaper was not only durable but also does alot of damage on demand, and can solo alot of open world challenges, so I hopped onto Reaper and built a really self sustaining Berserker build revolving around Death Magic and Spite.
Winds of Disenchantment needs a change
in Warrior
Posted August 9, 2020
Imo they should just make WoD a large AoE strip and a 10 second boon block.
Warrior sustain
in Warrior
Posted August 9, 2020
I go pure CC now and just win through CC chaining.
I literally Kicked someone to death after they mistakenly used their Stunbreak and Stab skills early in the fight.
Between Stomp, Kick, Bull Rush, Shield Bash and Full Counter, yu can fight anyone who is stupid enough to go all in.
That being said, Signet of Healing is a meme now.Just get a proper low CD chunky heal, like Mending. (which is great because it's also a Physical skill)
QoL update request for "Healing orb" mechanic
in Revenant
Posted August 9, 2020
I have mentioned this before in another post : I think Orbs should be reworked together with Staff.
- Combine Staff 3 and Staff 5, give Staff 5 the instant execution again because now Staff 3 "tells" for Staff 5.
- Make a new Staff 5 that "explodes" Healing Orbs for both damage and healing.
- Staff 4 also explodes Orbs.
- Orbs that don't explode become a healing puddle after 5 seconds for HoT and has a Light Field. (Very good for blast combos for cleanse and very good for Healing others when not in Ventari)
Weapon Tweak Ideas (Revamped)
in Thief
Posted August 8, 2020
Don't care about anything else but Dancing Dagger is cool.
D/D desperately needs a gap closer.
Since we are talking about D/D, I don't care about Death Blossom either.Skill was never useful for jack other than D/D Condi Thieves on fat stationary bosses.
I wouldn't mind if they just replaced D/D 3 entirely.
Do you care if the supposed " Alliance " system comes out?
in World vs. World
Posted August 6, 2020
Idk.Game feels bad to play, things get changed so often for the worse, builds get randomly buffed and nerfed with no regard for actual game balance, and of course, LAG.
At this point there are so many problems that Alliance system being introduced will be the last thing anyone wants, not because we don't want it, but because there are so many things that needs fixing asap.
Which profession can outplay everything?
in World vs. World
Posted August 5, 2020
Thief.Can't get outplayed if yu don't even play the game :^)
Trait Ancient Seeds needs to be deleted from the game ASAP [ perma immob ranger]
in Ranger
Posted August 4, 2020
@Heimskarl Ashfiend.9582 said:
Mate, if it didn't pulse it would be buried by all the other condi spam and you'd have no hope of clearing it. How do you not get that? By it pulsing it always remains at the top of the list and you can clear it as soon as it pulses with 2 clears and then walk away. Say the Druid is using the rune of the Krait, if it didn't pulse you'd need to clear the Poison, Bleed and Torment before the Immob since it is applied first. Heaven forbid you go 1v2 against a Druid and anything else because that Immob is going to be covered 100% of the time and you will need 4+ clears to get down to it.
Pretty damn sure duration stacking condis do not get pushed up on top.
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